AR and VR Game Development Program
Build immersive experiences from scratch. This nine-month program takes you from basic concepts to launching your own AR/VR projects, with real hardware and hands-on mentorship.
Duration
Nine months of focused learning, starting June 2026. Weekly sessions plus project labs.
Format
Hybrid model. Join us in Barcelona twice monthly, with online sessions and project reviews throughout.
Group Size
Maximum 18 participants. Small cohorts mean you get direct feedback and actual attention.
What You'll Actually Learn
We start with Unity fundamentals and spatial design principles. By month four, you're working with Quest headsets and AR toolkits.
Foundation Phase
Three months on Unity basics, C# scripting, and 3D asset workflows. You'll build simple games first—understanding core mechanics before adding the immersive layer.
Immersive Development
Next three months introduce VR SDK integration, hand tracking, and spatial audio. This is where you start thinking in three dimensions and designing for presence.
Capstone Project
Final stretch focuses on your portfolio piece. Could be an AR training simulation, a VR puzzle game, or an experimental art experience. Your choice, our guidance.
Core Curriculum Breakdown
We organized the program into four main modules. Each one builds on the previous, but there's flexibility if you want to dive deeper into specific areas that match your interests.
Unity Essentials
- Scene composition and prefab systems
- Physics engines and collision detection
- C# scripting patterns for games
- Asset pipeline and optimization basics
- Version control with Git workflows
Spatial Design
- VR comfort and locomotion strategies
- UI design for three-dimensional spaces
- Environmental storytelling techniques
- Sound design for immersive audio
- Accessibility considerations in XR
AR Frameworks
- ARCore and ARKit fundamentals
- Plane detection and anchoring systems
- Light estimation and shadows
- Multi-user AR experiences
- Mobile optimization for AR apps
Production Skills
- Project scoping and milestone planning
- Performance profiling and debugging
- Build pipelines for Quest and mobile
- Playtesting protocols and iteration
- Portfolio presentation strategies
Who's Teaching This
Arnau Vilanova
Lead Instructor
Spent six years at a Barcelona studio working on VR training simulations. Now teaches Unity full-time and still consults on spatial design projects.
Silja Kemppainen
AR Specialist
Built AR experiences for museums and retail brands. She handles the mobile AR modules and helps with optimization challenges.
Dmitri Volkov
Technical Mentor
Game engineer with focus on performance. Dmitri runs the debugging workshops and code review sessions throughout the program.
Freya Lundgren
Design Advisor
Interaction designer who moved into XR four years ago. She helps students think through usability and comfort during project development.
Upcoming Cohorts
We run two cohorts per year. Each group has its own schedule and rhythm, but the curriculum stays consistent.
Summer 2026 Cohort
Applications open until May 15, 2026. We'll review portfolios and schedule short interviews with candidates. Previous game dev experience helps but isn't required—just bring curiosity and commitment.
Apply for Summer Cohort
Winter 2027 Cohort
Details for this cohort will be finalized by August 2026. If you're interested but can't make the summer start, reach out and we'll keep you informed as dates get confirmed.
Express Interest