Building Tomorrow's Game Creators

Back in 2019, a small group of Barcelona-based developers sat in a cramped office and wondered why game development education felt so disconnected from what the industry actually needed. That conversation turned into Tosmotex.

We Started Small, Stayed Focused

The first cohort had twelve students. We taught in a repurposed studio space with secondhand VR headsets and a lot of enthusiasm. What we lacked in fancy equipment, we made up for with real project experience and honest feedback.

By 2021, we'd figured out what worked. Students weren't just learning theory—they were building actual prototypes, testing them with real users, and iterating based on feedback. Some of those early projects became portfolio pieces that opened doors at Spanish game studios.

Now we're preparing for our July 2026 cohort, and while the space is bigger and the equipment is newer, the core approach hasn't changed much. We still believe in hands-on learning, real collaboration, and treating students like the professionals they're becoming.

Our instructors work in the industry. They're building games during the day and sharing what they've learned in evening sessions. That means when technology shifts or a new platform emerges, our curriculum adapts within weeks, not years.

Game development workspace with multiple screens showing AR and VR prototypes in progress

What We Actually Teach

Six months of focused work across three main areas. No fluff, no filler—just the skills that matter for getting started in AR and VR development.

01

Core Development

Unity fundamentals, C# programming patterns, and the physics systems that make virtual worlds feel real. You'll build three complete projects before moving on.

02

Spatial Design

How users navigate three-dimensional spaces matters more in VR than anywhere else. We cover interaction design, comfort considerations, and accessibility from day one.

03

Platform Reality

Different headsets have different limitations. We teach you to optimize for performance without sacrificing experience, and how to make smart technical compromises when needed.

Meet Your Lead Instructor

Small teams mean you actually get to know the people teaching you. Veera runs most of the technical sessions and has been with us since 2020.

Veera Solberg, Lead AR and VR Instructor at Tosmotex

Veera Solberg

Lead AR/VR Instructor

Veera shipped her first VR title in 2017—a puzzle game that taught her more about spatial audio and user comfort than any tutorial ever could. She joined Tosmotex after three years at a mid-sized studio where she worked on everything from mobile AR experiences to full VR simulations.

Her teaching style is pretty straightforward. She demonstrates a concept, watches you try it, and points out what could improve. Students appreciate that she doesn't pretend development is easy, but she also doesn't make it more complicated than it needs to be.

  • Contributed to four shipped VR titles between 2017 and 2024
  • Specializes in interaction systems and haptic feedback design
  • Runs the Wednesday evening workshop sessions where students troubleshoot current projects
  • Maintains connections with several Barcelona-based studios for potential student placement

Our Next Program Starts July 2026

Enrollment opens in March. We keep cohorts small—around 20 students—so spots fill up. If you're curious about what the program actually involves, the detailed curriculum is worth a look.