Build Worlds That Feel RealAR & VR Game Development
Learn to create immersive gaming experiences from scratch. We'll take you through Unity fundamentals, spatial design principles, and interactive mechanics that actually engage players.
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What You'll Actually Learn
Our program covers the practical skills you need to start building AR and VR games. No fluff—just hands-on work with the tools studios use every day.
Unity Essentials
Get comfortable with Unity's interface and workflow. You'll learn scene composition, asset management, and how to debug when things inevitably break.
Spatial Design
Understanding 3D space is different when players can look anywhere. We focus on creating environments that guide attention without feeling restrictive.
Interactive Systems
Build mechanics that respond naturally to player input. From simple object interactions to complex physics-based puzzles—you'll code them all.
Performance Optimization
VR demands smooth frame rates. Learn to profile your projects, identify bottlenecks, and implement solutions that keep performance stable.
XR Toolkit Integration
Work with modern XR frameworks. We cover hand tracking, controller input, and cross-platform deployment for multiple headsets.
Project Workflow
Version control, testing cycles, and iterative design. You'll learn how professional teams organize projects and collaborate effectively.
Your Development Journey
The program runs over twelve months, starting June 2026. Each phase builds on previous work, so you're never stuck trying to learn everything at once.
Foundation Phase
Months 1-3: Get oriented with Unity, C# basics, and fundamental 3D concepts. You'll build simple interactive scenes and learn version control workflows.
Immersion Development
Months 4-6: Dive into VR-specific mechanics. Create locomotion systems, interaction frameworks, and UI that works in 3D space. This is where things get interesting.
Advanced Systems
Months 7-9: Build complex gameplay systems. We cover AI behavior, networked multiplayer basics, and advanced shader work. Your projects start looking professional.
Portfolio Project
Months 10-12: Design and build your capstone game. You'll manage the full development cycle—from concept to polished demo. This becomes your portfolio centerpiece.
Helmi Järvinen
Lead Program InstructorI've spent the last eight years building VR experiences—some that shipped, some that didn't. Started in architectural visualization before moving into gaming around 2019.
What I've learned is that good VR development isn't about chasing the latest tech. It's about understanding spatial interaction, managing performance constraints, and testing relentlessly. Those fundamentals matter more than any new SDK feature.
My approach is hands-on. We'll work through real problems you'll encounter in production environments. And when something breaks—because it will—we'll figure out why and how to prevent it next time.
Ready to Start Building?
Our next cohort begins June 2026 in Barcelona. Classes meet twice weekly, with additional lab time available for project work.
You don't need prior game development experience, but basic programming familiarity helps. We'll cover C# from the ground up, but if you've written code before, you'll move faster.
- Twelve-month structured curriculum with milestone-based progression
- Small group sizes—maximum 12 students per cohort
- Access to VR hardware and development equipment during lab hours
- Portfolio review sessions and project feedback throughout